You will need to obtain the sound UI name from your client media file effectsound.txt.
Stored Procedure: _Command_Global_PlaySound
Parameters:
@SoundEffect VARCHAR(128)- Sound UI code
Let us first test whether the command works by using the following code, which will play a quest sound for all players in-game.
USE [vPlus] GO EXEC _Command_Global_PlaySound 'snd_quest';