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Monster Configuration

As you can see, this table has 4 parameters that need to be configured.

  • MonsterID - INT
  • ConfigName - varchar(129)
  • Data1 - varchar(MAX)
  • Data2 - varchar(MAX)

Configuration must be chosen from the monster configuration list as shown below.

Data1 = 1 (Appear) Data2 = Leave blank
Data1 = 2 (Death)
Data1 = 3 (Both)
Data1 = 1 (Structure) Data2 = Leave blank
Data1 = 0 (Chinese) Data2 = Leave blank
Data1 = 1 (European)
Data1 = 3 (Both)
Data1 = 1 (STR) Data2 = Leave blank
Data1 = 2 (INT)
Data1 = Minimum required level Data2 = Leave blank
Data1 = Maximum required level Data2 = Leave blank
Data1 = 1 (Red Cape) Data2 = Leave blank
Data1 = 2 (Black Cape)
Data1 = 3 (Blue Cape)
Data1 = 4 (White Cape)
Data1 = 5 (Yellow Cape)
Data1 = Maximum damage per hit Data2 = Leave blank
Data1 = Mark ID Data2 = Leave blank
Data1 = 1 (Only Job) Data2 = Leave blank
Data1 = 2 (No Job)
Data1 = 3 (Traders & Hunters)
Data1 = 4 (Robbers)
Data1 = 5 (Traders)
Data1 = 6 (Hunters)

NOTE: For the following configurations, Data1 and Data2 should be left blank.

no_ignore
no_critical
trigger_kill
only_hammers
no_growth
restrict_attack
damage_counter
unique_history

Last updated: 31 May, 2025

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