As you can see, this table has 4 parameters that need to be configured.
MonsterID - INT
ConfigName - varchar(129)
Data1 - varchar(MAX)
Data2 - varchar(MAX)
Configuration must be chosen from the monster configuration list as shown below.
| Data1 = 1 (Appear) |
Data2 = Leave blank |
| Data1 = 2 (Death) |
|
| Data1 = 3 (Both) |
|
| Data1 = 1 (Structure) |
Data2 = Leave blank |
| Data1 = 0 (Chinese) |
Data2 = Leave blank |
| Data1 = 1 (European) |
|
| Data1 = 3 (Both) |
|
| Data1 = 1 (STR) |
Data2 = Leave blank |
| Data1 = 2 (INT) |
|
| Data1 = Minimum required level |
Data2 = Leave blank |
| Data1 = Maximum required level |
Data2 = Leave blank |
| Data1 = 1 (Red Cape) |
Data2 = Leave blank |
| Data1 = 2 (Black Cape) |
|
| Data1 = 3 (Blue Cape) |
|
| Data1 = 4 (White Cape) |
|
| Data1 = 5 (Yellow Cape) |
|
| Data1 = Maximum damage per hit |
Data2 = Leave blank |
| Data1 = Mark ID |
Data2 = Leave blank |
| Data1 = 1 (Only Job) |
Data2 = Leave blank |
| Data1 = 2 (No Job) |
|
| Data1 = 3 (Traders & Hunters) |
|
| Data1 = 4 (Robbers) |
|
| Data1 = 5 (Traders) |
|
| Data1 = 6 (Hunters) |
|
NOTE: For the following configurations, Data1 and Data2 should be left blank.
no_ignore
no_critical
trigger_kill
only_hammers
no_growth
restrict_attack
damage_counter
unique_history