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Revive

Stored Procedure: _OnCharRevive

Parameters:

  • @CharID INT - Character ID
  • @CharName16 VARCHAR(64) - Character name
  • @WorldID SMALLINT - Game world ID
  • @RegionID SMALLINT - Region ID

Let us send a text notification to the character using the _Char_SendTextNotification command and block the character from reviving outside Jangan South Gate to make sure that the trigger works correctly.

USE [vPlus]
GO
/****** Object:  StoredProcedure [dbo].[_OnCharRevive]    Script Date: 1/9/2024 7:03:25 AM ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
-- =============================================
-- Author:      <Author: Muhab>
-- Create date: <Create Date: 2021-08-08>
-- Description: <Description: >
-- =============================================
ALTER PROCEDURE [dbo].[_OnCharRevive]
    @CharID INT,
    @CharName16 VARCHAR(64),
    @WorldID SMALLINT,
    @RegionID SMALLINT
AS
BEGIN
    SET NOCOUNT ON;

    /*
        You can disallow players from reviving for your own reasons through this procedure.
        You will have to send your own notification in case of failure.

        If you want to add a cooldown for reviving after death, it is preferred to use the ReviveDelay column
        in the vPlus.._RefRegion table.

        Notification example:
            EXEC _AddNotificationByCharID @CharID, 'You are not allowed to revive at the moment.', 0, 1;

        RETURN 1; -- Allows the player to revive.
        RETURN 0; -- Disallows the player from reviving.
    */

    --------- Your code starts here --------
    -- Checking if the player is reviving outside Jangan South Gate
    IF (@WorldID = 1 AND @RegionID = 24744)
    BEGIN
        EXEC _Char_SendTextNotification @CharID, 'You are not allowed to revive your character in the current area!', 1, 0, 0
        RETURN 0;
    END

    RETURN 1;
END

Last updated: 9 January, 2024

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