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Job Equipment Success

By completing this guide, you should be able to trigger successful job suit equips to function and build your own custom systems.

Stored Procedure: _OnJobEquipSuccess
Parameters:

@CharID INT - Character ID
@JobType TINYINT - Job type
@Equipping TINYINT - Equipping status
@CharName16 VARCHAR(64) - Character name
@NickName16 VARCHAR(64) - Job nickname

1 - Character equipped the job suit successfully
0 - Character unequipped the job suit successfully

Let's send a text notification to the character using _Char_SendTextNotification to ensure that the trigger works fine for us.

USE [vPlus]
GO

/****** Object: StoredProcedure [dbo].[_OnJobEquipSuccess] Script Date: 1/16/2024 1:29:41 AM ******/

SET ANSI_NULLS ON
GO

SET QUOTED_IDENTIFIER ON
GO

-- =============================================
-- Author:      <Author,,Name>
-- ALTER date:  <ALTER Date,,>
-- Description: <Description,,>
-- =============================================

ALTER PROCEDURE [dbo].[_OnJobEquipSuccess]
    @CharID INT,
    @JobType TINYINT,
    @Equipping TINYINT,
    @CharName16 VARCHAR(64),
    @NickName16 VARCHAR(64)
AS
BEGIN
    SET NOCOUNT ON;

    /*
        This procedure is executed whenever a character
        successfully equips or unequips a job suit.

        @Equipping = 1 means the character equipped the job suit.
        @Equipping = 0 means the character unequipped the job suit.
    */

    --------- Your code starts here --------

    -- Checking if the character equipped the job suit
    IF (@Equipping = 1)
    BEGIN
        EXEC _Char_SendTextNotification @CharID, 'You have equipped a job suit successfully!', 1, 0, 0;
    END
END

Last updated: 16 January, 2024

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